/v/ - Video Games

it's fucking video games

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Site-wide meta board >>>/z/

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I'll start with this.

Excellent work, Snake.
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it's only missing that one guy that posts snake and pliskin
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and an obligatory Steve Blum shitpost
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It's time for Jack, to LET 'ER RIP
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Ah, Garcian. How long has it been?
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There's no Share Thread yet, so I figured I should make one. PLW's thread is archived here: http://archive.vn/f33ZZ

Previous Thread: https://archive.vn/ZTiiA

How to Contribute Post ITT, make a pull request (git client or gitgud IDE) or raise an issue. If you do not have you own gitgud.io account: tough shit because the public account is busted.

Before requesting first check THE GITGUDS YOU COLOSSAL COCKGUZZLER, THEY EXIST FOR A REASON DEAD LINKS ARE CURRENTLY BEING PURGED Anons have experienced shady shit with IGG (e.g. miners and extra files that served no purpose in terms of running the games) and they're from Vietnam

gitgud.io/Blank/stv/raw/m/CheckingBeforePosting gitgud.io/Blank/stv/raw/m/PC
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Some anon asked about this game in the banners thread, I'm one week and a half later but here:
Morimiya Middle School Shooting v1.1 English patched https://files.catbox.moe/joszgx.7z
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Do you have magnet link? And RTW1?
I'm that anon,thanks.
Surprise me with some DMC related content.
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DMC was never good,ninja gaiden black was always superior.

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What are some games that are praised to high heaven, but in actuality suck fucking balls? Let's discuss their flaws in detail. I can't think of a more relevant game than Dead Rising. Normalfags and critics sucked this game off endlessly, and it was somehow successful enough to spawn a franchise, yet it's a total train wreck and one of the most god awful games I've ever, ever fucking played. I was unfamiliar with this game going into it. All I knew about it was it was another Capcom game about zombies that eluded me because it was a Microsoft exclusive. I thought it would be a survival horror or something. It's Capcom, they know zombies. They couldn't possibly fuck this up, right? Oh God. How wrong I was. First of all, the game is not a survival horror, it's a shitty fucking beat 'em up. Maybe the shittiest fucking beat 'em up ever fucking made, EVER. You see, for the vast majority of the game, there is nothing to fight but weak, basic bitch zombies, and there are hordes of hundreds of them everywhere. Anytime you try to do something, they get in the goddamn way. They aren't fun or challenging to fight, just obnoxiously boring, repetitive, and tedious. There are plenty of items to pick up and use, like most beat 'em ups, but in this game 95% of them are complete trash to the point of being nearly useless. About the only weapons that work any good are bats, knives, and blades (axe and katana), and chainsaws. There are also guns in the game, but they're fucking terrible, slow, a
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There's still some occasional spikes I'd say,
>You're probably thinking of when Aonuma said he had never beaten the first Zelda game and how he would never want to make a game like that.
No, that pisses me off for different reasons. Fun fact: The guy that directed the Capcom games (when he worked at Capcom), Skyward Sword, and Breath of the Wild really likes the first Zelda. Not surprising when he was originally going to remake the first game for GBC before it spiraled out of control to become the Oracle games, and BotW's obvious inspirations. SS is a bit of an outlier but hey, you can't win all the time.
On the other hand I'm autistic and don't really listen to music outside of a soundtrack. It's sort of like you described where it's related to a moment, but I don't feel the need to relive the moment through music, if you get what I mean?
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Skyward Sword had many amazing ideas,a beautiful artstyle,one of the best OST out of all the Zelda games and I liked a lot Ghirahim too because he wasn't the usual Ganon boring fucker (the writing in general was pretty original when you compare it to other titles in the series). In my opinion its problem wasn't from a design standpoint,it's that it was rushed as hell,had plenty of corporate meddling,cut content to the point of not having a fucking world and unrefined gameplay (that worked nicely for the few finished parts of the game,like the final duel with Ghirahim) which could have been easily fixed with some more dev time (there are some games with good wagglan after all like RE4). I'm so sad for that game.
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Women vote in Japan, therefore, it is transforming into a country full of shitlibs communists and cucks. Are you ready to take womens' voting rights away yet?

Pokemans is shit. All of them.
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>Pokemon Snap

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How do you make a good FPS boss?
This question has puzzled me and I feel like its impossible. I had fun with the ones in Metroid prime but I feel like prime gets a pass. More recent games I can think of with bosses are shit like destiny which are just HP sponges with some addons that spawn in during the fight.
Then I think of something like Lost Planet that while being a shooter still had bosses that are fun so whats missing here?
Is shoot the glowing thing the peak of fps boss gameplay or am I missing something here?
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Good bosses are generally determined by how they challenge the player's skill with a competent AI. High HP and damage for some reason has become the lazy norm for gaming developers, because they don't want to program an intelligent AI and level design.
Bosses need to utilize the games mechanics and movement options.
So many FPS have a jumping and crouching button but it does fucking nothing. 
Painkiller has a good combination of bosses. You have your giant monsters which will just crush you unless you learn how to bunny hop, puzzle boss which is invincible to everything and multistage bosses which involve the arena more than not at all. All these bosses also aren't immune to your cards so its also a good opportunity for you to go all out.

The original Blood had pretty good bosses for its time but even they dropped the ball in the expansion. Its the first FPS that comes to mind when you talk about using all your movement options. Crouching reduces your hitbox, jumping allows you to cross up enemies as they cannot turn instantly, you can bounce dynamite against walls to attack enemies safely and you have a "sentry gun" you can set up to attack bosses while you're away. 
The boss of the expansion is a cultist that transforms into a beast. His special ability is that he can cause quakes by stomping the grounds, stunning you and doing damage no matter where you are. You would think jumping would prevent you from taking damage but nope, you fall like a rock and get stunned anyway.
>>2633 (OP) 
I'm reticent to give praise to Destiny of all games, but some of the bosses in the raids actually had fairly okay puzzle mechanics. I suppose a well-done puzzle boss could be another avenue for this sort of thing.
I would have liked this fight more if Eliza didn't narrate it like it's a wrestling match.
Make it like a shmup boss, with multiple phases and increasingly complex bullet patterns per phase.
Turn the fight into a puzzle.
Give the boss the player's equipment/skills.

Any of those should work. Just don't mix them together for the same fight for pacing's sake.

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Truly stealth is the deadest genre. Worse even than the state of RTS. At least we have The Dark Mod and custom Thief levels. A reminder to try out Deadly Shadows with the fanpatch if you've skipped it so far, it's decent but consolised.
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Does No One Lives Forever count as a Stealth game?
Replies: >>970
This may be weird, but consider a sine wave. Instead of trying to keep it undisturbed, it should be about being the factor that adjusts this waveform in a way that best suits you. Establishing a new normal pattern for that environment through gradual correction. If it's still a little cryptic, I'm trying to say that there should be a far greater emphasis on manipulation instead of outright avoidance. This would mean further developing the AI with more methods of interaction.

There are some other things I'd like to see. I want variable brightness to simulate eye dilation. Same for the guards, like they'd have a harder time spotting you from shadows if they're in light. Footsteps wouldn't necessarily mean instant detection, guards should be able to make some assumptions like other guards being on patrol. I'd make sure that players would have ample intelligence either from the beginning of the level or provide enough information for some basic deductive reasoning because they should have almost complete mastery of their environment from the beginning and not learned through repetition like the new Shitman games. Also, silhouettes would be obvious indicators of presence to guards rather than just having shadow. I don't have that mspaint image, but I'm sure someone else does. A lot of it would be based around making the AI more human rather than robotic.

I don't have any specifics because there are all the incar
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In my book yes, though it's a bit like the first Splinter Cell in that it has occasional forced non-stealth sections though they are far better executed. The sequel is a bit less clear.
>Can anybody remember such a thing?
Not strictly stealth games but sometimes RTT games with stealth sections will let you change game speed. The original Men of War for example.
Play the Evil Within 2. You can stealth the whole game.
Would you rather have games continue with this trend of action oriented gameplay with Stealth relegated to optional or just have the genre die with dignity?

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This can be a thread for general discussion of these games (Ghost93, Hack9, Hacker9, you get the idea), but more specifically, I have a question that I haven't been able to find the answer for myself, though I'll admit this could be due to my own failings in searching. Basically, I'm really digging the soundtrack in these games--great ambient music, sometimes emotional, sometimes engaging action tracks, the works. However, I haven't been able to find any soundtrack rips online for any of the games, whether it be through scouring the creator's website and twitter, or trying to find the composer's information. I thought it might be more expedient to cut out the middle man and extract the audio myself, but being the autist that I am, I can't for the life of me figure out how to do that aside from straight up recording the audio output of my computer with Audacity, which I figure has got to be the most tedious way of getting what I want--not to mention, this method is limited by what music I have access to based on in-game progress, as well as trying to record without mob sound effects tampering with my efforts. In other words, if anyone has any info on the soundtracks for any of these games or how to access them myself, I'd be incredibly grateful for your help. Sorry if this got a little too long or spoonfeed-y, but anyway, here's your obscure 2d platforming game thread you didn't ask for.
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>>749 (OP) 
>>749 (OP) 

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>Monster Hunter on the PSP? I don't have one of those!
Fortunately, PSP emulation is fantastic, being able to run easily even on smartphones. With a little know-how, you should also be able to get multiplayer working.

>My computer is pretty shitty. I don't know if I can ru-
You can run PPSSPP.

>So what do I need then?
All you need is a computer, PPSSPP, the linked ISO, a gamepad preferably, and access to your router. IF YOU DO NOT HAVE ACCESS TO YOUR ROUTER THEN IT'S VERY LIKELY YOU WILL BE UNABLE TO PLAY.

>Why Portable 3rd?
Portable 3rd is good for beginners as its a little less clunky, far prettier, and has some quality of life changes to make organization and management easier. If you do start with this and can't read Japanese, though, you will be wanting to check the wiki for and asking for help in this thread to explain certain things. It only has a partial English translation. Its pretty good though. 

A more detailed explanation is at https://docs.google.com/document/d/1FAeZ83cX7HCiyNvRYGvlzYmOMVEXDxRMkQp5HM5YlG4/pub, just ignore the stuff about coldbird. Here's a more compressed explanation:
The default settings in the most recent release of PPSSPP should be enough, but just make sure that you have networking enabled, the ad hoc server is myneighborsushicat.com, port offset is zero, and that the virtual MAC address has been randomized, which you can do by clicking on it a few times. PPSSPP should also have a firewall exemption.
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Alright gimme a sec to boot up. I'll pop into room 8.
IF only we had more nerds for COMFY huntan
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I'll just post on the nigger's cytube, a lot of people still don't know about this place, also we should use it to chat http://cytu.be/r/monsterhuntan
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more like carter LOL
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This might seem mega autistic but I need games I can play while I play a braindead mmo (runescape) I know I can't be the only one that does this.

pic related is what i'm doing right now.
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>>3380 (OP) 
Literally any JRPG
Literally any VN or point and click adventure (e.g. zero escape)
Literally any card game (e.g. yu-gi-oh, buddyfight)
Literally any puzzle game (e.g. Layton, 9)
Even fucking Tetris. Get Nullpomino. You can play sprint (40L), dig race (practice downstacking), grade mania modes (emulates Tetris the Grandmaster).
Or do something productive and learn moonspeak (or some other language).
Replies: >>4192
>Even fucking Tetris.
No fucking way Tetris is a game that demands attention, even with non-guideline tetris games that introduce loops, sonic drops, etc. the game still demands full attention and dexterity
Replies: >>4444
I neglected to mention turn-based artillery games like Worms (Armageddon, World Party, 3D, 4 Mayhem, Ultimate Mayhem), and literally any platformer.
>No fucking way Tetris is a game that demands attention
It's one of the most soothing games to play. It literally numbs your mind. Besides, I was thinking of Tetris for playing in short bursts during downtime (less than 1 minute). A 40L sprint takes around 1 minute (or less as you get faster). You can even set any amount of lines you want (10, 20, 100, etc.). Combo race (for practicing 4-wides) is even faster. A 10-line dig race is fast too.
I'll acknowledge TGM does requires one's concentration, a run takes up to 10 minutes (assuming you get all the way to 999), but then again there are plenty more modes in Nullpo, and you can also set up a pause key and pause anytime (Nullpomino doesn't hide the blocks).
And if that doesn't do it, there are plenty of other puzzle games, like Columns, Mr. Driller (G(PSX), A(GBA), Drill Land(GCN), etc.), Puzzle Bobble, Klax, Yoshi's Cookie, Picross, Sokoban, Lemmings, Mario vs DK, Boxboy, Scribblenauts, etc.
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>>3380 (OP) 
Why don't you just not play the braindead MMO?

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Which ones have you been playing? Which ones do you suggest anons try out? Personally FlareRPG's The Empyrean Campaign was a huge hidden gem for me.
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That does sound better than Diablo 2. The loot system is what I hated most, it was like the kind of thing you'd see in a Korean MMO.

Though without permadeath I'd rather just play an actual roguelike.
Is there a single weeb ARPG in existence?
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Does Final Fantasy Crystal Chronicles count? I mean it's an action RPG and has loot drop mechanics. It's being remade for everything that isn't Windows at the ass end of summer, I'm planning on pirating the Switch version personally.
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Where to watch:
Guide to betting
1.In the case of fights: as soon as the VS Screen appears on stream, bets for an individual match shall be written in chat with the following format: "!bet (amount) (A,B) with A denoting the left side character and B denoting the right side character of that match.
2. Any other betting to be done, such as horse racing, gladitorial combat, or random banzai segments, will have their own betting screens and will be the same chat format "!bet (amount) (one of the multiple choice answers on screen)
3. Every week you will start with a clean slate of 1000 8bux, that will be added to your pocket(weekly wallet)
4. Any money you are left with by the end of tournament will be added to your bank (permanent balance) you can not withdraw from the bank, Alex Trebek forbids it.
5. You can view your betting score at:
You can check the betting log at:
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>>4245 (OP) 
>>4245 (OP) 
g>>4245 (OP) 

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